NVIDIA today announced NVIDIA Avatar Cloud Engine (ACE) for Games, a custom AI model foundry service that aims to transform games by bringing intelligence to non-playable characters (NPCs) through AI-powered natural language interactions. Developers of middleware, tools and games can use ACE for Games to build and deploy customized speech, conversation, and animation AI models in their software and games.
“Generative AI has the potential to revolutionize the interactivity players can have with game characters and dramatically increase immersion in games. Building on our expertise in AI and decades of experience working with game developers, NVIDIA is spearheading the use of generative AI in games,” says John Spitzer, Vice President of Developer and Performance Technology at NVIDIA.
Ushering in the Generative AI Era
Generative AI — like ACE for Games, ChatGPT, Adobe Firefly and even DLSS 3 Frame Generation — is everywhere. GeForce RTX and NVIDIA RTX GPUs are ready with fourth-generation Tensor Cores.
Soon, NVIDIA will introduce new Max-Q low-power inferencing for AI-only workloads on RTX laptops and mobile workstations including new ultraportable, ultra performance 14” models. Optimizing Tensor Core performance while keeping the power consumption of the GPU as low as possible will extend battery life while maintaining a cool and quiet system. The GPU can then dynamically scale up for maximum AI performance when the workload demands it. Microsoft, Adobe and top OEMs are firmly following NVIDIA.
“AI will be the single largest driver of innovation for Windows customers in the coming years. By working in concert with NVIDIA on hardware and software optimizations, we’re equipping developers with a transformative, high-performance, easy-to-deploy experience,” says Pavan Davuluri, Corporate Vice President of Windows Silicon and System Integration at Microsoft
Since 2015, Ultra Low Motion Blur (ULMB) has provided extra motion clarity for competitive gamers. NVIDIA introduced G-SYNC Ultra Low Motion Blur 2 (ULMB 2) at Computex, with over 1000 Hz of effective motion clarity for the best motion blur reduction for competitive gamers. In comparison to the original, the ULMB 2 provides full refresh rate backlight strobing, nearly twice the brightness, and virtually no crosstalk.
DLSS adoption is faster than ever, and five months after passing 250 supported, released games and apps in January, DLSS game support has now surpassed 300!
Diablo IV officially launches June 6th with DLSS 3, though Digital Deluxe and Ultimate Edition buyers can begin playing up to four days early. DLSS 3 helps GeForce RTX 40 Series gamers multiply performance by an average of 2.5X at 4K and play at over 170 frames per second at 2560 x 1440 on the GeForce RTX 4070.
DLSS Gaming updates coming out of Computex this week include:
NVIDIA Reflex is a must-have in games, reducing system latency so actions occur quicker, giving gamers a competitive edge in multiplayer matches, and making single-player titles more responsive and enjoyable.
Here are the most recent Reflex games:
Reflex is available in many single-player games, along with the most popular multiplayer and esports games, is supported on GeForce graphics cards dating back to the 900 Series, and only takes a single click to enable. NVIDIA Reflex is now used by over 50 million players each month, is available in 9 of the top 10 competitive shooters, including the Counter-Strike 2 beta, and is activated by 90% of GeForce gamers in 70+ supported titles.
NVIDIA also released a new GeForce Game Ready Driver for Diablo IV, which will be released on June 6th with day one support for NVIDIA DLSS 3 and NVIDIA Reflex, as well as the DLSS 2-enhanced remake of System Shock.