Snapplify expands into West Africa with a focus on digital education

‘Collaboration and partnership have been key part of Snapplify’s success story and our ability to drive meaningful change,’ said Lynch. ‘We look forward to connecting with more local players to empower West African educational institutions’.

Ransomware attacks on education institutions increase, survey shows

The findings show that educational institutions – both higher and lower education – are increasingly being targeted by ransomware, with 60% experiencing attacks in 2021 compared to 44% in 2020. Education institutions had the highest data encryption rate (73%) also with longest recovery time, with 7% taking at least three months to recover – nearly double the average time for other sectors (4%).

Saudi educational institutions to modernize their IT infrastructure with Nutanix

The Nutanix Enterprise Cloud Platform is a hyperconverged infrastructure solution that natively combines compute, virtualization, and storage into a resilient, software-defined solution with deep machine intelligence. With a simple scale-out architecture that allows educational institutions to start with small deployments and grow incrementally into very large installations, Nutanix delivers cost savings and predictable scalability for even the most intensive workloads.

Bespin Global opens its Cloud Operations Centre and Training Academy in Abu Dhabi

The new Bespin Global headquarters, located at Al Wafra Square on Al Reem Island, was established with support from ADIO’s Innovation Programme to accelerate the region’s digital transformation.

New esports zone launched at GEMS FirstPoint School

Matthew Tompkins, Principal/CEO of GEMS FirstPoint School, said: “At GEMS FirstPoint School, we are delighted to be partnering with Lenovo on this project, as we are acutely aware of the increasing industry demand for students with gamification skills and experience. The introduction of this state-of-the-art ‘Games Laboratory’ coincides with, and enhances, our courses that promote the development of gamification skills.