Lenovo has announced the expansion of its successful partnership with GEMS Education to include additional gaming opportunities for students.
Following on from Lenovo’s collaboration with GEMS Modern Academy, GEMS FirstPoint School – The Villa will benefit from a variety of Lenovo offerings with the launch of its second Esports program. These include Lenovo Legion and Workstation products, which will allow the school to improve the intersections of learning and gaming.
Lenovo’s second ‘Legion Gaming Zone’ at GEMS FirstPoint School will feature a 360-degree solution consisting of Legion PCs and monitors for gaming immersion and high-performance ThinkStation workstations for seamless designing and programming as part of the collaboration.
Commenting on the rollout of Lenovo’s second Esports program with GEMS Education, Mohammed Hilili, General Manager, Lenovo Gulf, said: “With access to the right technology, diverse students from all backgrounds can compete on a global stage, opening up professional opportunities for playing and developing gaming. At Lenovo, we will continue leveraging software and services, paired with devices, to deliver integrated and customized Esports solutions that will enhance the lives of students and teachers alike.”
“Over the last period, we have worked with GEMS Education to align on the key requirements and goals for establishing a vibrant and successful Esports program, with GEMS Education consistently seeking new ways to engage its students. With the successful rollout of Lenovo’s first Esports program, we have expanded our collaboration with the educational institution. The second partnership is a testament to GEMS Education’s mission and commitment to nurturing students to become productive members of society by helping them build life, social, career and workforce development skills,” Hilili added.
Matthew Tompkins, Principal/CEO of GEMS FirstPoint School, said: “At GEMS FirstPoint School, we are delighted to be partnering with Lenovo on this project, as we are acutely aware of the increasing industry demand for students with gamification skills and experience. The introduction of this state-of-the-art ‘Games Laboratory’ coincides with, and enhances, our courses that promote the development of gamification skills. Our students learn coding and computer skills from Year 1, with GCSEs and A-levels available at the senior end of the school. We recently added BTEC Esports and BTEC Digital Game Design to our qualification offering and are the first school in the Middle East to offer BTEC Esports. We are also proud to be members of the British Esports Federation.
Baz Nijjar, Principal Advisor – Education Technology, GEMS Education, said: “Our partnership with Lenovo sets a foundation to increase inclusivity and outreach to students across the GEMS network. We see Esports as a gateway to providing meaningful opportunities that will support lifelong learning by developing transferrable employability skills.”
Lenovo consistently seeks sponsorship deals and partnerships in line with the region’s growth and in efforts to improve the Esports landscape as part of its commitment to advancing the gaming industry in the Middle East. Lenovo’s product line includes laptops, monitors, and accessories designed with cutting-edge technology and design for enhanced immersion.